VEX Robotics is an educational program designed for students in middle school, high school and college programs who are interested in the world of technologies, specifically STEM. VEX Robotics is designed to teach students about engineering, math, science, and technology, all in a fun, interesting way that allows them to build and program whatever they wish. Additionally, each year VEX releases a competition, which utilizes a 12′ by 12′ field, each year providing a different challenge, and incorporating VEX’s core values. Students are challenged to design and build a robot as a team to compete against other teams around the world, each looking for a shot at the prestigious World Excellence Champions award. VEX is great for students who want to learn more about the fields of engineering and technology, or for students who want to develop a better understanding of science and technology. These skills can be pursued by the variety of aspects of VEX such as the programming, animation, mechanical design, and online media parts to VEX.
VEX Tower Takeover 2019 ~ 2020
VEX Robotics Competition Tower Takeover is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by placing Cubes in Towers, or scoring Cubes in Goals.
There are sixty-six 66 Cubes on a Tower Takeover Field. Twenty-two (22) Green, twenty-two (22) Orange and, twenty-two (22) Purple. There are also seven (7) Towers placed around the field. Five (5) of these are neutral, with the remaining two being alliance specific. Alliance specific Towers may only be utilized by robots of the same alliance.
Cubes can be Placed in Towers, or Scored in Goals. Cubes are worth at least 1 point when Placed in a Goal Zone. The exact value of each cube is determined by how many Cubes of that specific color have been Placed in Towers. When Cubes are Placed in or removed from Towers, the new values apply to ALL cubes. So the actions of one Robot will impact the potential score for both their own alliance, and their opponents.
The alliance that scores more points in the Autonomous period is awarded with (6) bonus points, added to the final score at the end of the match. The Alliance who wins this Autonomous Bonus is also awarded 2 purple cubes, which may be introduced at any time during the driver control period.