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VEX Robotics is an educational program designed for students in middle school, high school and college programs who are interested in the world of technologies, specifically STEM. VEX Robotics is designed to teach students about engineering, math, science, and technology, all in a fun, interesting way that allows them to build and program whatever they wish. Additionally, each year VEX releases a competition, which utilizes a 12′ by 12′ field, each year providing a different challenge, and incorporating VEX’s core values. Students are challenged to design and build a robot as a team to compete against other teams around the world, each looking for a shot at the prestigious World Excellence Champions award. VEX is great for students who want to learn more about the fields of engineering and technology, or for students who want to develop a better understanding of science and technology. These skills can be pursued by the variety of aspects of VEX such as the programming, animation, mechanical design, and online media parts to VEX.

“Think. Create. Build. Amaze. VEX”
-VEX Robotics

Gateway FieldVEX Gateway 2011-2012

VEX Gateway was played on a 12’x12’ square field. Two alliances, a red team and a blue team, competed in matches consisting of a twenty-second autonomous period which is then followed by two minutes of driver-controlled play. The point of the game is to score the most amount of points possible in both of the time periods. Points can be scored by placing barrels or balls into the scoring objects. The first object in the goal scores two points, and each consecutive object scores 1. The color of the object determines which team gets the points. Teams had to strategize the most efficient and effective way of scoring the points, mainly to outscore the opponents.

VEX Sack Attack 2012-2013

VEX Sack Attack is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver- controlled play. The point of the game is to score the most amount of points possible in both of the time periods. Points can be scored by placing sacks in the one of two types of troughs, either the four main troughs or the two high troughs, or on your starting tile. The color of the through determines the which team gets the points, the starting tiles gaining you 1 point, the low trough getting 10 points, and the high goal getting 15. In addition, there are four gold bonus sacks, which score the team additional points for placing them in their goals, 5 points for the starting tile, 10 points for the trough, and 15 points for the high trough. The team with the most points at the end of autonomous gains an additional 10 points, and the team with the most points at the end of a match wins.

VEX Toss Up 2013-2014

VEX Toss Up is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.

The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored BuckyBalls and Large Balls into the Middle Zone and Goal Zone, by Stashing your colored BuckyBalls and Large Balls into the Goals, and by Hanging or Hanging With A Ball, at various heights, off your colored Bar at the end of the match.

There are a total of twenty (20) BuckyBalls and eight (8) Large Balls available as Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be loaded prior to the Match.

Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are two (2) scoring Zones and (2) Goals that Alliances can Score Objects into. Alliances also earn points for having Robots of their own color Hanging from their Hanging Bar at the end of the Match. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

VEX Skyrise 2014-2015

VEX Skyrise is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.

The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored Cubes in Floor Goals, on Posts or on your Skyrise, by Owning Posts, and by Building your Skyrise Sections.

There are a total of forty-four (44) Cubes, twenty-two (22) red and twenty-two (22) blue, and fourteen (14) Skyrise Sections available Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be entered into the field during to the Match.

Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are ten (10) Posts and four (4) Floor Goals that Robots can Score Objects onto. The Alliance with the topmost Cube on a Post Owns the Post. Alliances also earn points for Building Skyrises on their Skyrise Base out of Skyrise Sections, and Scoring Cubes on Skyrises. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

VEX Nothing But Net 2015-2016

VEX Robotics Competition Nothing But Net is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.

The object of the game is to attain a higher score than the opposing Alliance by Scoring your Balls and Bonus Balls in your Low and High Goals, and by Elevating Robots in your Climbing Zone. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

There are ninety-four (94) Balls and ten (10) Bonus Balls, available as Scoring Objects. Some Scoring Objects begin in designated locations on the field, while others are available to be entered into the field during to the Match.

Each Robot (smaller than 18”x18”x18”) begins a match on one of their Alliance Starting Tiles. Each Alliance has one High Goal and one Low Goal to Score into. Alliances also earn points for Low and High Elevating one of their Robots upon the other. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

VEX Starstruck 2016-2017

VEX Starstruck is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.

The object of the game is to attain a higher score than the opposing Alliance by Scoring “stars” and “cubes” into the far zone and near zone, by designing a robot that can launch your stars and cubes into the zones, and by Hanging, at various heights, off your colored pole at the end of the match.

There are a total of twenty-four (24) stars and four (4) cubes available as Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be loaded prior to the Match.

Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are two (2) scoring Zones that Alliances can Score Objects into. Alliances also earn points for having Robots of their own color Hanging from their pole at the end of the Match. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

VEX In The Zone 2017-2018

VEX Robotics Competition In the Zone is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.

The object of the game is to attain a higher score than the opposing Alliance by Stacking Cones on Goals, by Scoring Mobile Goals in Goal Zones, by having the Highest Stacks, and by Parking Robots.

There are eighty (80) Cones that can be Stacked on ten (10) Goals [5 per Alliance] during a Match. Some cones begin in designated locations on the field, while others are available to be entered into the field during the Match.

Each Robot (smaller than 18”x18”x18”) begins a match on one of their Alliance Starting Tiles. Each Alliance has three Zones in which they can place their Goals. Alliances earn points for Stacking Cones on Goals, Scoring Mobile Goals in Goal Zones, having the Highest Stacks, and by Parking Robots. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

VEX Turning Point 2018-2019

VEX Robotics Competition Turning Point is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.

The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or Center Parking Robots on the Platforms

There are eight (8) Caps, six (6) Posts, nine (9) Flags, twenty (20) Balls, two (2) Alliance Platforms, and one (1) Center Platform.

Caps can be Low Scored on the field tiles, or High Scored on Posts, for the Alliance whose color is facing up at the end of the match. Flags can be Toggled to red or blue, and are Scored for the Alliance whose color is Toggled at the end of the match. Low Flags can be Toggled by Robots, but High Flags can only be Toggled by Balls. Turning Point is intended to be a back and forth game, no scored object is safe!

Alliance Platforms can be used for Alliance Parking by Robots of the same color Alliance as the Platform. The Center Platform can be used by Robots from either Alliance for Center Parking. An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.